Asgard’s Wrath
Principal Work
3D Generalist & Level Artist
UE4, Maya, ZBrush, Substance
2018-2019
Major works created for the VR game Asgard’s Wrath
My responsibilities included the creation, sculpt, and texturing of props and major assets, control over the layout and design of whole levels, lighting, baking, material and gameplay implementation, triggers, collision cleanup, and more.
Major efforts were given to a number of the primary levels, working alongside blockout and texture artists to implement the creative vision of the project, with further cooperation with the programming and animation teams.
Icy Crawler






Labyrinth Crawler






Tavern






Fortress






Depth Bells






Beach






Burials






Props & Assets















