Asgard’s Wrath 2
Principal Work
3D Generalist & Level Artist
UE4, Maya, ZBrush, Substance
2019-2024
Major works created for the VR game Asgard’s Wrath 2
My responsibilities included the creation, sculpt, and texturing of props and major assets, control over the layout and design of whole levels, lighting, baking, material and gameplay implementation, triggers, collision cleanup, and more.
Major efforts were given to a number of the primary levels including the biggest open-world hub in the title, working alongside blockout and texture artists to implement the creative vision of the project, with further cooperation with the programming and animation teams.
Further work was performed for a high fidelity cinematic trailer, in which my responsibilities included camera work, lighting, asset layout, levels layout, effects setup, rendering, UE4 Sequencer for dynamic camera and scenes implementations, and more.
You may watch this trailer below.
The Great Sand Sea

























































Water Temple


















